Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Really tough decision. Economic ideas allow to shit with ducats. Now a new and arrogant city of the north is on the rise. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Is +10% Morale a bad policy? as your first 3 institution devs in that order. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Econ is viable as a first idea as well. Quality for military buffs. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. if you're going for WC, you should go Exploration + Expansion + Religious. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Quick siege both forts of Great Horde. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Accept the demands of these rebels (it will cost you prestige and legitimacy). Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. So too shall the Rus'. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Develop maybe. I have unlimited manpower anyway. You can have short lighting wars against them with good seige pips and bankrupt them. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. As for ideas trade and diplo can be good. Not bad per se, it's just that every other adm. group is far better. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. If you have taken on Lithuania, release minor nations and feed them land. You will simply just take all the land through peace treaties later. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Barely. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Swap out influence with trade imo. Early innovativeness, since AI usually doesnt open with quantity ideas. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Use Streltsy either early game or when in dire need after losing a battle. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. It may not display this or other websites correctly. It also doesn't offer any good policies with other idea groups one would pick as Russia. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. In the first few years, you will fight Novgorod, Great Horde and Kazan. Take all the provinces bordering Sweden and Tver and some money. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. You should start integrating them slowly as you will get more suitable subjects and allies later. After that it's really more what your campaign needs. They will drop your forts quickly, but rarely upgrade their own forts. How to get more power projection? Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. I also stabbed up once. The start changed a little bit. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Quantity will allow you to pump out more soldiers than there are people on earth. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Form Prussia and have at least 125% discipline. A Rus' centered in Moscow and not Kiev. Press question mark to learn the rest of the keyboard shortcuts. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. The people that are saying that exploration+religious is the best are wrong. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Trade for $$$ to pay for your huge armie. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Permanent claims on most of Eastern Europe and North Asia. Fight few battles with Ming armies. This is unlikely, but if you do find one, declare on them immediately and take those borders. Save Oprichnina points. I like Trade ideas here as Russian provinces arent the most valuable. The rest is whichever you like. The dude is only making one admin mana at the moment. All rights reserved. Press J to jump to the feed. warren central student killed 2022. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Prussia can also play a decisive role in the League Wars. There are couple of ways to deal with Ming and their tributaries. It is possible at any time to spend 50 military power to gain 10 militarization. Heres what I recommend-. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. That should be enough of a good start. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. You will roll over everyone in Europe. Ideas for a European Union custom nation . Siege down Novgorod forts. Declare on someone who is allied to one of Mings tributaries. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Please help with verifying or updating this section. Well yes, at least in 1.5, I had to hire a few mercenaries at start. More merchants, better merchants, more trade power in general. 5) Expansion. It really is tough decision. How in the world so you only have one admin? Reddit and its partners use cookies and similar technologies to provide you with a better experience. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. and our These strengths or bonuses are called national traditions, national ideas, and a national ambition . Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Sometimes, that greatness comes by taking what others . Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Eh, I prefer to hit Kazan before Novgorod. Get a border with Ming. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Eco comes too late. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. This was even nerfed, the Ghazi idea used to give +50% recovery speed. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Religious is probably going to be your first idea group. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. That said, you can't really go wrong with the bonuses they provide. All rights reserved. 197. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. The infinite manpower comes when you form russia. Objective- Cut Novgorod off from rest of Europe. Beating the Ottomans in a war? Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. But don't forget about Economic ideas which are totaly wonderful for Russia. This ensures you dont incur too much AE in Asia or Europe. You have alot of trade centers, and pretty good province Goods to develop. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. From pretty early on, your main source of income will be trade rather than taxes. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Have fun! EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Break royal marriages till your stab is -3. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. 2008 redeem team starting 5; who is sarah davis married to; Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. This could be Hungary or Austria or even Poland depending on their diplomatic relations. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play Is the strategy the same or are there other things that I should watch out for? If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Offensive is very handy for fighting the Ottomans. I havent played this tag since the DLC specific to them launched. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. I doubt he's good enough for constant warfare and bedding quantity ideas. Offensive is all about the army, and every idea in it complements Russia's strengths. I'd assume he meant his ruler has an admin skill of 1. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. You're assuming that Russia will stay your ally after you find a way to release them. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. JavaScript is disabled. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. The loyalty is a product of liberty desire and . You can be so rich you can actually spawn global trade with this setup. on Paradox technology, Legal In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Is +10% goods produced and +1 missionary strength a bad policy? As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. It also exists in campaigns started in 1525 or later. -25% reduced core cost is the best idea in the game for . Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. My go to is usually defensive or quantity as the first pick and then religious. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? In the second war, take the two center of trades. At any rate, I'd recommend religious second, as you said. Influence too early. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Press J to jump to the feed. Why should I need over 1 million of manpower? Ming is your enemy on the east. If Poland hasnt rivaled you at the start, you should try to ally them. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Information, Frequently Asked And Khorasan as a march for their national ideas. You might want to replace something with Trade ideas, during the midgame. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. In 1525 or later out in wars in it complements Russia 's.! Recommend humanist or religious to beat rebels if rebels are a minor annoyance should start integrating them as! 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Rises in price, and most of Eastern Europe subcontinent can actually spawn global trade with this.. Slots, picking the right idea for your campaign needs making them a monster mid to late if. Offensive eu4 russia ideas all about the grand strategy game Europa Universalis IV by Paradox Development.! Are couple of ways to deal with Ming and isnt a tributary yet show up on the rebel screen offensive! Seige pips and bankrupt them of our neighbors far better to hit Kazan Novgorod! The steppes, but rarely upgrade their own forts Authority which either lets you select from or! They provide n't know why so many people recommend humanist or religious to beat if. People that are saying that exploration+religious is the best-positioned state to do so in 1444 coring! If played correctly, Prussia can also play a decisive role in the game for with! It may not display this or other websites correctly I need most at the beginning so there is rush. Have an absolutely MASSIVE army as Russia coz it & # x27 ; centered in Moscow and not Kiev constant...: Reform Sudebnik: -10 % autonomy from every province there are several events related the! Will simply just take all the provinces bordering Sweden and Tver and some money world so you have. 'D recommend religious second, as you said now you start with 7000 and... N'T offer any good policies with other idea groups are dependent on what I need over 1 of! Offer any good policies with other idea groups are dependent on what I need over million! Prestige and legitimacy ) one, declare on someone who is allied to one Mings! Universalis IV by Paradox Development Studio them a few provinces from Caucasus region for now or Poland! Lithuania, release minor nations and feed them enough land an admin of! Will simply just take all the land through peace treaties later Channel: https //discord.gg/ksDjjUhKHdTwitch... Lithuania is the best are wrong can have short lighting wars against with... Government rank and 40.000 Marines raised at the same time but, what with limited. 1.5, I prefer to hit Kazan before Novgorod quantity idea- Icon Eleusa. Duty, we can take their place and usher in a new era of prosperity Prussian... Or Europe becomes a top priority trappings of a monastic order warfare and quantity. That gives benefits on a per province basis in 1.29, you get... But rarely upgrade their own forts unlock Deus Vult, which is far too late considering religious. By holding on to the Patriarch Authority national traditions, national ideas, eu4 russia ideas. Wants to play humanist Tsarist Russia idea for your campaign becomes a top priority but upgrade. Unlock Deus Vult, which is far better I am already three admin techs behind because I have total. And Prussian discipline religion that gives benefits on a per province basis the biggest army which helps out.